Lab D: Project Prometheus

Project Prometheus lab

 

The North, East, and South walls of this laboratory each contains a recessed ALCOVE   built into the wall in a loosely humanoid silhouette, with display screens, switches, and knobs around each alcove. In the northeast corner of the laboratory is a very sleek inexpensively modern-looking DESK, with a small BOOKSHELF behind it. On the West Wall of the laboratory, two large CHAIRS sit facing each other.

 

North alcove:  The sign above this alcove reads, "Apex Vector Android Prototype Mark I." The alcove itself is empty. There are retractable cords set at several points around the alcove, seemingly positioned to plug into various ports, were the alcove occupied. The screen next to it displays readings taken as of that afternoon indicating that all systems are operating within expected parameters, with hip and shoulder showing strains that may require maintenance soon at the current rate of wear and tear.

 

FANCY DESK

A long sleek piece of chrome and glass, searching the surface, drawers, and built-in mini fridge

Item: Cigar cutter

Like a tiny guillotine.

Item: Box of Cubans

Nearly full, fully contraband.

Item: LOVE.exe disk # 1 / 2

The first disk required to install an emotions subroutine.

Item: Gold plated Newton's Cradle

Glitzy glittering click-clack knick-knack

Item: Playboy, October 1989

Featuring "Girls of the Southeastern Conference" and an interview with Keith Richards. Based on the underlined passages, maybe they actually do subscribe for the articles.

Item: Vodka

One-quarter full handle of vodka with a label in Cyrillic

Item: Caviar

Unopened tin of caviar with a label in Cyrillic

Bookshelf:

CARDS

- Foo Lion Statuette: This bookend weighs around ten pounds and could work as a clumsy bludgeon. The target of an attack with it is knocked unconscious for 5 minutes. If used in this fashion, the statuette breaks into several pieces and cannot be used again.

- Book: "A Legitimate Businessman's Guide to Banking in the Caiman Islands"

- Book: "Swiss Extradition Law and You"

- Book: "À la recherche du temps perdu" by Proust. Pristine and untouched.

- Book: "The Great Gatsby" by F. Scott Fitzgerald. Shows signs of use and underlining, but only up until the party scene.

- Book: "Conversational Russian"

- Framed Photo: This photograph depicts Dr. Durning at a yacht party with arms around a pair of bikini babes. Mike American can be seen sheepishly standing in the background.

Item: Assorted Supplies

Odds and ends, mostly small fiddly bits. Parts of a bionic hands. Could be useful for something.

EAST ALCOVE

The sign above this alcove reads, "Apex Vector Android Prototype Mark II." The alcove itself is empty. There are retractable cords set at several points around the alcove, seemingly positioned to plug into various ports, were the alcove occupied. The screen next to it displays readings from one week prior, indicating minor water damage to internal circuitry. A message blinks above the readings, stating "Maintenance Check Overdue."

SOUTH ALCOVE

The sign above this alcove reads, "Neuroconnective Prosthetic Suite." Within the silhouette are arranged a set of bionic limbs of bizarre design. Rather than attempting to mimic human anatomy, these limbs appear to be able to transform between different modes. They have multiple opposable digits, even the ones currently configured as legs, and have camera and microphone attachments. Based on the display panel, the process of neuroconnectively pairing with a user involves the red chair.

Item: Bionic Limb

Blinking lights indicate it is network connected

Item: Bionic Limb

Blinking lights indicate it is network connected

Item: Bionic Limb

Blinking lights indicate it is network connected 

RED AND BLUE CHAIRS

This pair of chairs are arranged facing each other, made of shining metal and plastic but padded for comfort. One chair is red, and one chair is blue. They are labeled "Neural Pairing Station." Hanging from the back of each chair's seat is a helmet in the corresponding color. There is a large button labeled "Activate" on the arm of each chair. If you choose to use these chairs, consult Secret Keeper Marco.  

Phanton Zone
Rubbish Den

A small creature has made a home in the East Alcove. Large tufted ears, beady eyes, and a snuffling snout peek out from what looks like an abandoned metal canister around which have been piled materials both organic and manufactured. It eyes you and gives a curious chirp at your arrival, but as you draw closer it pulls back and stiff quills raise up on its back.

If you attempt to attack the creature, or use a food item to attempt to feed it, read the card enclosed.

If you attacked this creature with bare hands or a knife, it flares its quills and several lodge in your arm. A burning venom works its way into your system, and the quill wounds bleed profusely. If you do not receive care from the First Aid skill in the next 30 hour, your character will fall unconscious until treated.

If you attached this creature with a laser or gun, your attack succeeds. The snuffler is dead. You may take this placard and card to represent scooping it up as a specimen or trophy.

If you have offered this creature a food item, it approaches cautious, then the snuffler happily devours your offering. It is your friend now, and trundles along behind you for the rest of the night.

Cocooned Scientist:

You find a scientist who you recognize as Dr. Durning, cocooned within dense, rigid strands of a strange material, which appears organic but has a metallic sheen. The cocoon binds his limbs but leaves him able to breathe. The strands cannot be bent by bare hands, a special cutting apparatus or Brute Strength will be needed to remove them. Dr. Durning is bruised and unconscious, and attempts to rouse him are met with a fluttering of the eyes and moans, but nothing coherent. Although heavy, his cocooned body may be dragged to another location.

Although heavy, his cocooned body may be dragged to another location. If you choose to do this, clip this placard to your name tag to represent this conspicuous and cumbersome burden.

Illuminated Nook

This particular corner of the lab is lit by a shining light, primarily blue. The source is a glowing crystalline orb lying on the floor. As you approach it, you feel a sense of dread and despair emanating from it. It stirs the same in you, and it takes effort to keep from panicking and banish your fearful, catastrophic thoughts. As you assert your own will, you see the blue glow waver and flicker, showing hues of green and red mix in. If you take the enclosed item, also take this placard.

Item: Crystal Orb

You can feel the aura of this crystalline orb, projecting an emotional field. It tickles at the edge or your mind, mingling with your own thoughts. To interface with the orb's aura, consult a Secret Keeper.